

CyberPeace organised the grand finale of the tenth National CyberPeace Esports League (NCEL) at Indira Gandhi Delhi Technical University for Women (IGDTUW), New Delhi, marking the final day of Cybersecurity Awareness Month.
Hosted by IGDTUW under the theme “Gaming for Peace. Gaming for a Safer Tomorrow,” the event combined Free Fire MAX and Chess championships with cyber-safety activities, cultural performances and institutional announcements. It also served as a pre-summit event for the Global CyberPeace Summit 2027, scheduled for February in New Delhi.
Supported by Google.org, Mastercard, Zoho, IGDTUW, Esports Games Federation (ESGF) and AU Small Finance Bank, the League promoted ethical gaming, digital inclusion and opportunities within India’s emerging Orange Economy.
The inaugural session featured Major Vineet Kumar, Founder & Global President, CyberPeace; Mr. Varun Sakhuja, Director, Public Policy & Government Affairs, Mastercard; Mrs. Vidya Roy, Director, CyberPeace Café; and IGDTUW representatives. Dr. Aman Puri, IFS, Joint Secretary, Ministry of External Affairs, attended the closing session as Chief Guest. Guests of Honour included Mr. Anyesh Roy, IPS, DCP/IFSO (Cyber Crime Unit), Delhi Police; Capt. Shakil Ahmed, Military Veteran and Security & Brand Risk Management Expert; and ESGF representatives. The League brought together participants across genders, the Defence Forces, educational institutions, tribal regions and underserved communities, demonstrating gaming’s ability to connect people across social, economic and geographical boundaries.
Speaking on the occasion, Major Vineet Kumar, Founder & Global President, CyberPeace, said, “What makes the CyberPeace Esports League truly special is not just the competition, but the diversity of people it brings together.
We have participation from across India, representing different genders, our Defence Forces, academia, tribal regions and underserved communities. This is the India we want to see in the digital future-an India where talent matters more than geography, opportunity is not determined by privilege, and technology becomes a bridge rather than a barrier.”
CyberPeace called for India’s transition from consuming international gaming content to creating original games, intellectual property and globally competitive enterprises.
“India must not remain merely one of the world’s largest consumers of games. We must become one of the world’s leading creators of games. The next globally successful gaming franchise could emerge from Srinagar, Guwahati, a tribal community or a small town in Bihar. Our responsibility is to ensure that talent from every corner of India has the opportunity to participate in this transformation,” Major Kumar said.