

The World Health Organisation’s (WHO) categorization of excessive gaming as a mental health disorder has once again put the spotlight on the disturbing aspects of the online industry. It has flagged the inherent addictiveness of the digital world especially for the young. In fact, an amalgamation of factors like lack of parental communication, growing disenchantment with society and negligence towards the issues of the youth have led many to online gaming addiction where human contact is absent. The problem has got worse with advancements in technology which have made it easier for the young to direct a significant portion of their lives to the virtual “world” which offers them solace and is free of regulations. The games themselves are often violent, have deeply misogynist themes and are morally ambivalent laws that govern the real world. WHO has red flagged the issue. It’s now time for quick measures by national governments to be put in place so as to ensure regulation. But the effort must be to bridge the disconnect between tweens and teens with the world we have brought them into. A large-scale campaign must be launched to educate parents and children about the ill-effects of excessive gaming.